Apr. Jagged Alliance 2 - Inhaltsverzeichnis. Hallo alle zusammen und Willkommen im Inhaltsverzeichnis zum Jagged Allaince 2 Guide. Stand: Seite 1 von 3. Tastenkombinationen Jagged Alliance 2 v LMB = linker Mausklick. RMB = rechter Mausklick. Allgemeine Befehle. ALT - X. g} Now you want to see if there are any "UPDATES" available from the SVN. " RIGHT CLICK" the folder on your JA2 folder. You will again see a menu popup.
Developer JA2 Mod Team. Release date Released This is the latest version of 1. It is by far the most stable version we have ever released. Bugfix for German Version 07 August, This tiny bugfix package for the German version fixes the problem with English Item descriptions.
Just install this tiny update bugfix version over the full Release Build and overwrite any existing files. This is an official Update Release Build: High priority Hotfix Build: This was the last official Release version, before the new Release.
Jagged Alliance Area hosted by bplaced. JA2 Modding Tools - Links. To turn text into a link, highlight the text, then click on a page or file from the list above.
You can switch sights by pressing. Higher magnification can be detrimental if your target's too close! The row of bullets at the bottom will only be displayed for full auto weapons and allows you to set the size of the volley you wish to fire by pressing the right mouse button repeatedly.
This will display a bunch of information about the tile you are currently pointing at, such as light level and the distance to target compared to your guns range.
If the enemy is out of range your merc will try to compensate for bullet drop, but don't expect too much. Since your merc is most likely inexperienced, full auto may end up firing more shots than planned.
Another side effect of full auto is suppression. This also applies to shotgun shots and - to a lesser extent - single shots. The higher your gun's caliber the louder the whizz and bang, increasing the suppression effect.
Try to aim for the enemy's torso as it provides the biggest target. Aiming for the head allows you to inflict critical damage but comes with a severe chance-to-hit penalty.
The damage inflicted varies depending on your gun's damage stat, ammo used and body armor worn by the target.
Even if you didn't kill your target, it will be severely incapacitated. To stop the blood from flowing you'll have to bandage them up.
Put a med kit into a mercs primary hand slot the upper one and right click any tile. Your cursor will change to a red cross.
Mercs being taken care of can still defend themselves if conscious. Take a look at your merc's portrait after having fired.
Those question marks next to the gun are its remaining ammo. Well, keeping track of your bullet count in battle can be hard, so until your mercs are somewhat more experienced, this will be a thing.
The color of the ammo count denotes the ammo type used: There may be even more ammo types, especially when running mods. The beginning of the next chapter will assume that all hostiles have been taken care of.
If you've dropped your backpacks per shortcut, press Ctrl - Shift - S now to make your mercs pick them up again. This hotkey combination will also sort all items in the current sector and unload weapons lying around.
Since the opposition is no more, it's time to rummage through their stuff! This is done most easily using the sector inventory.
Press M or click on the upwards arrow in the bottom right corner to switch back into the strategic view. Now press Ctrl - S and create another save file.
Doing this before and after engagements is always a good idea. Below the map you'll find a row of buttons, allowing you to filter the information displayed.
Place your cursor over each one for a second for tooltips to pop up. Or click wildly and guess their meaning, you can't break anything with these. Click on the rightmost square button with the chest on it, this will highlight sectors containing items of which your mercs know are there and their count.
If you haven't moved your mercs out of sector yet, you're probably in A9. RIght-click its grid on the map and additional information will appear.
We'll go over this later on see Managing Cities , for now click on the button labeled Inventory. Once again you'll be presented a row of buttons, this time at the top of the screen.
Their tooltips will explain each button's function, such as emptying all guns' magazines. Try them all, you're not going to lose any of your precious loot.
Now it's time to scavenge, first we'll replenish our ammo. If you pressed the right inventory management buttons in order, all guns will be emptied and their bullets have been stored packed in tidy crates.
Maybe you don't know the in and outs of gun calibers, but 1. Now, if you mouse over an ammo crate, all guns accepting its caliber are being highlighted.
If you've found a compatible one, pick it up and click on the gun you want to create magazines for. Your mercs will take enough bullets out of the crate to fill up to 5 magazines.
You don't have to use exactly matching magazines, if you try to reload a 30 rounds capacity gun with a 10 rounds mag, it'll still work.
But your mercs' will have to empty the wrong mag bullet by bullet and put them into the right one, which will cost you a lot of time read: Next we'll try to supplement our mercs' equipment.
Guns and ammo are important, but you will find yourself in situations where tool X might have saved your squads life or could have made progression a lost easier.
Please see section Mandatory equipment below. It's highly unlikely that any gun dropped can rival what your mercs came with, but feel free to take a look at them.
Gun statistics will be discussed at a later point in this guide. For now sell all that's left in the sector inventory by holding the Alt -key and left clicking items.
Items sold will be lost forever, so be careful. Sell all leftover ammo. Crates are far too heavy to move and you wouldn't be able to use incompatible ammo for now anyways.